UPPERS 01/17/2017 status update

Just resumed translation after the long holiday. Made some correction a friend whos is beta testing pointed out and also found some text needs some fixing. Info about the characters seemed to be injected properly on the Status screen, but looks like the game tips have limitation on character length or max characters used…
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Initial D: Extreme Stage [JP] (Partial English translation mod patcher) [PS3]

This is just a beta English patch to a supposedly partial English patch of
Initial D: Extreme Stage, that I have unfortunately put on hold and stopped
working on since 12/24/2014 due to some issues that I’ve never got hold of
the modified images a friend of mine was working on and got busy with my
other projects. I’m just releasing it now since some might have a use for
it and enjoy the game partially patched even though not completed and wont
just be wasted hiding privately on my pc.

I have not fully bug tested this since 2014 and just made a patch from my last
working backup and tested a bit. There are a lot of version of this game and
this patch is specifically for Initial D: Extreme Stage [BLJM60055]. Not sure
if I’m able to revive this project but I’ll try to have a look again and maybe
port it to the BLJM50053 version with is a much more common version of the
game and also have a IRD useful for verification of the integrity of the files.
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Natsuiro High School: Seishun Hakusho 9/1/2016 status update

finally made my code work and extract all text scripts from Script.cat and script2.cat The have a slight difference in file structure so it took me a while to figure it out

repacked is done for script2.cat hopes it works for script.cat, but I’m confident it will work since I made sure the output .txt has the same structure as the script2

But there is one major problem…

Moving in…

Hello guys, I’ve created this site so I could move my dirty translation projects here, other console related hacks and also some things that’s going around inside my head.

UPPERS 11/15/2016 status update

Things are going smoothly as planned. Just minor cosmetic changes and grammatical corrections needed and a beta release might be released soon as I finished ironing stuffs out. I’ve been busy in real life because of the Christmas season, so it might get delayed.
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UPPERS 10/27/2016 status update

– Finished making repacker to make my job much easier
– it seems that replacing a swizzled 2d image with a linear 2d image before converting it back to .gxt and repacking works.
– so it doesn’t matter what compression you used on the 2d texture as long as its supported by the psv and have the right dimension and alpha channels
– its safe to say all images are moldable and replaceable with another format.

– text looks fine, with a minor problem with spaces, maybe the unicode value for 0x2000 is not mapped in the font table.

– thought it was bug, but i just messed up and used too many line breaks
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Dragon Quest builders [PS3 ] woes…

works on my shop pc i3, old NVidia, win7 pc
-hangs on my home pc i7, old AMD, win10 pc
-modded files works on ps3 emulator
-modded files hangs on ps3 ODE

How would I even start porting the English translation when I can’t even test it properly. After all the trouble coding an PS3/Vita phyre to image DDS extractor… Maybe modded files only work for CFW/JB?
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