Category: On-Hold

Catherine: Full Body [JP] [English mod patcher v0.80] + 960×544 resolution patch [Vita]

Here’s an English port of Catherine:Full Body since Atlus decided not to localize it to the Vita then to rub more salt in our wounds decided to make a poll and include this game to one of the possible games to be ported to the switch. Oh yeah, Before I start and probably wondering how is this possible. I don’t have any secret hacks or exploits for the PS4 to get the English assets. This is just good old-fashioned transcribing text from numerous videos on YouTube and my own gameplay. So, most of the untranslated text you may see are text that I have not encounter during my numerous playthrough.

Since there’s a bit progress on the PS4 scene about backporting and decrypting higher firmware games. I decided to wait for that process to mature, be public and have more comprehensive guide before completing this port and save myself from manually typing what I see on the screen. The port is mostly playable, probably 70% and if you play just the story and ignoring random dialogs of the NPC’s you’ll mostly see English text and get all the 13 endings and since today is the anniversary of the release date of this game for the vita here’s the playable BETA English port for everyone to enjoy.

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Dragon Quest Heroes 2 [JP] (English mod patcher v0.90) [Vita]

(old video)

Dunno if I could still finish this, so I’ll just leave this here so some may have a look
at it and maybe continue to fix the ones I can’t or use this as a reference. Pretty much
most text and some images of the PC version is ported but a lot on in-game menu text is
cut-off, does not fit or overshoot the text window. Dialog seems fine… well most of it
anyways. Don’t know how to do eboot mods or disassemble the eboot to know which values to
change.

So yeah, this project is kinda dead now due to technical difficulties or my incompetence
on Eboot disassembly / modding for the Vita. For those who are interested in continuing
this project, I still have some quickbms scripts I’ve made and some documentation on which
files are which between the PC and vita version and its G1T image format. Might be helpful
in creating better modding / editing tools.

Kinda forgot to give this game a version number, So now I’m officially calling it v0.90
english patch, reflecting how much of it was translated and the remaining 0.1 are the text
bugs and such.
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Initial D: Extreme Stage [JP] (Partial English translation mod patcher) [PS3]

This is just a beta English patch to a supposedly partial English patch of
Initial D: Extreme Stage, that I have unfortunately put on hold and stopped
working on since 12/24/2014 due to some issues that I’ve never got hold of
the modified images a friend of mine was working on and got busy with my
other projects. I’m just releasing it now since some might have a use for
it and enjoy the game partially patched even though not completed and wont
just be wasted hiding privately on my pc.

I have not fully bug tested this since 2014 and just made a patch from my last
working backup and tested a bit. There are a lot of version of this game and
this patch is specifically for Initial D: Extreme Stage [BLJM60055]. Not sure
if I’m able to revive this project but I’ll try to have a look again and maybe
port it to the BLJM50053 version with is a much more common version of the
game and also have a IRD useful for verification of the integrity of the files.
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